Comments on: Representation http://edc13.education.ed.ac.uk/anabeld/2013/01/31/representing-knowledge/ part of the MSc in E-learning at the University of Edinburgh Fri, 05 Apr 2013 15:48:30 +0000 hourly 1 http://wordpress.org/?v=3.4.1 By: cmeckenstock http://edc13.education.ed.ac.uk/anabeld/2013/01/31/representing-knowledge/#comment-49 cmeckenstock Fri, 01 Feb 2013 09:13:12 +0000 http://edc13.education.ed.ac.uk/anabeld/?p=116#comment-49 How very entertaining! Thank you for sharing this music video. It is particularly effective as you have chosen a foreign language performer to illustrate your point. I found this link that provides the history of music video dating back to Thomas Edison's era: http://www.history.com/news/the-music-video-before-music-television And of course there was the Karoake , the form of interactive entertainment that took flight in Japan and other Asian countries. It was a whole different culture that populated the homes and pubs in South East Asia about twenty years ago now! So there is music (audio) + visual + interactivity And I guess house music has a similar effect? Remixes, flashy screen shots and videos, but also includes use of lights? And of course, played especially in the right atmosphere and crowd.... Does this then imply that our role of Digital Education designers, is to respond to what would work for the audience? (Kress, 2005). How very entertaining! Thank you for sharing this music video. It is particularly effective as you have chosen a foreign language performer to illustrate your point.

I found this link that provides the history of music video dating back to Thomas Edison’s era:

http://www.history.com/news/the-music-video-before-music-television

And of course there was the Karoake , the form of interactive entertainment that took flight in Japan and other Asian countries. It was a whole different culture that populated the homes and pubs in South East Asia about twenty years ago now!

So there is music (audio) + visual + interactivity

And I guess house music has a similar effect? Remixes, flashy screen shots and videos, but also includes use of lights? And of course, played especially in the right atmosphere and crowd….

Does this then imply that our role of Digital Education designers, is to respond to what would work for the audience? (Kress, 2005).

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