Distance No Object » week 1 http://edc13.education.ed.ac.uk/ginar Gina's E-learning and Digital Cultures site - part of the MSc in E-learning at the University of Edinburgh Sun, 07 Apr 2013 21:58:15 +0000 en-US hourly 1 http://wordpress.org/?v=3.4.1 week 1 – summary http://edc13.education.ed.ac.uk/ginar/2013/01/20/overview-week-1/ http://edc13.education.ed.ac.uk/ginar/2013/01/20/overview-week-1/#comments Sun, 20 Jan 2013 19:49:49 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=430 My main challenge for the week was getting to grips with the WordPress platform. Looking at a blank digital canvas is always a creative delight to me, intuitively exploring the features and graphics of the environment.This piecing together is like digital tapestry, a patchwork of choices which are constantly evaluated and evolving.

Martin Hand (2008) gives a detailed outline of digital culture at the broadest level, including the socio-economic and political dimensions. For this I explorerd issues around commodification and consumerism. David Bell (2001) highlights various classifications surrounding story telling and how this relates to definitions of cyberspace. Utopian and dystopian views were illustrated by the film week clips and discussions on Synchtube and Twitter,with additional nominations for the film festival.Clips on language and cyberculture were also selected.

Mark Poster’s article offered my tweet on ‘Spam’ an ethical perspective. This blog (and everyone else’s) seems relentlessly hit by spam. Interestingly spam illustrates the inherent contradiction of mock digital persona vs the sales-driven activity of companies targeting potential customers.

I enjoyed looking back at my own computer interaction history and realised that I could start off illustrating my musical interests (rooted into 80s electronic music) as an accompanying sound board for my blog. The fusion of sound and images is to me the ultimate realisation of deepening an online experience, be it for educational or other purposes. I had a first read of Jonathan Sterne’s article, which will give me scope for exploring soundscapes. The concept of ‘boundaries’ and ‘flatness’ will also be kept in mind.

I continued with the expansion of my Pinterest pinboard for this module’s topic. I also revisted bubbl.us as I thought it would be a useful way to mindmap the interconnected strands of information discussed.

My plan for a visual sound board proves more complex involving online aesthetics and looking at how we engage with online art spaces.

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Fuzzy boundary Ethics http://edc13.education.ed.ac.uk/ginar/2013/01/20/fuzzy-boundary-ethics/ http://edc13.education.ed.ac.uk/ginar/2013/01/20/fuzzy-boundary-ethics/#comments Sun, 20 Jan 2013 17:15:18 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=414

Act only on the maxim whereby thou canst at the same time will that it should become a universal law

(from Emmanuel Kant, quoted in Mark Poster,2006′ The Good,the Bad and the Virtual’).

Poster explains that Kant believed that individuals (i.e. the bourgeoisie) could choose autonomously how to act and in which the consequences of their acts would in some significant sense not be determined by institutional authorities. As universalisation progresses, so did the universalisation of the ethical domain.

In this context one could suggest that behaviour on the internet would follow what is ethically acceptable, but in view of the break up of boundaries, a fuzziness appears. Do we stick with local rules, do we extend? Comments and discussion on this blog for instance are governed by local activities (University of Edinburgh, UK, Europe……) and extend into our distance learning global geographies.

How do virtual world contexts (for instance Second Life) and the Massively multiplayer online role-playing games (MMORPG) cope, being far more challenging to enforce ethics associated with real world rules. Cultural activities may be considered along a Nietzschean line of thinking, of an ‘alternative world’, a heaven.

Issues surrounding online identity, anonymity, authenticity, interchangeability, increased sub-cultural activity, and mixing time and space are all factors that affect ethical positions.

It also affects the law which cannot always deal with the ‘virtuality’, as compared to the physical. In that sense, Kant’s quote above, is difficult to live up to if you do not know who the online persona is.

 

 

 

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Computer talk http://edc13.education.ed.ac.uk/ginar/2013/01/19/review-week-1/ http://edc13.education.ed.ac.uk/ginar/2013/01/19/review-week-1/#comments Sat, 19 Jan 2013 20:49:22 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=393 Here are 3 clips that illustrate the idea of language and communication within a cyberspace culture:

Click here to view the embedded video.

Click here to view the embedded video.

Click here to view the embedded video.

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‘She who Measures’ http://edc13.education.ed.ac.uk/ginar/2013/01/18/she-who-measures/ http://edc13.education.ed.ac.uk/ginar/2013/01/18/she-who-measures/#comments Fri, 18 Jan 2013 23:37:34 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=345 Click here to view the embedded video.

 

I came across this animation in the Samsung future shorts series.

Another dystopian vision of pointless consumerism controlled by media.  The main characters have monitors strapped in front of their eyes and are constantly fed images and information. The evil clown (= bad person pretend good) is in charge of a pointless shopping parade, directing the queue going nowhere…. One lonely individual (accidentally?) disconnected from this sinister procession, is slightly erratic and unsure what to do (too much autofeed in the past).   A hole appears in the dark sky which is like a bad membrane, keeping pollution in. The sun peers through and the doomed characters are suffocated in the heat. Do they die?     The Clown seems to have absorbed Armageddon …. the cycle restarts  showing new (?)  characters in their glass wombs – can I dare say this represents education?

The evil clown is ready for a new circus parade  and the next shopping trip. One however escapes…..

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I can feel it http://edc13.education.ed.ac.uk/ginar/2013/01/17/i-can-feel-it/ http://edc13.education.ed.ac.uk/ginar/2013/01/17/i-can-feel-it/#comments Thu, 17 Jan 2013 22:53:15 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=323

Click here to view the embedded video.

I was struck by the visual similarities between a picture of Google servers and the (symbolic) spaceship in Stanley Kubrick’s movie.There are a number of ideas emerging from this, all relating to juxtapositions of utopian/distopian.

The (simulated) experience Hal verbalises, is perhaps resonating among these servers, with similar anxieties expressed by Google users. Google is trying to help by directing them to the correct helpline or website. At the same time, engineers push buttons and pull switches to save. Cloud trends verbalised the nation’s mood via social networking.

Machines have no feelings, despite Hal claiming otherwise. In the clip  ‘the computer talks’ and the human is silent, except for the laborious breathing. We know man’s action is to control the machine, humans program (computer language) but there is always a threat of losing that control. After all Dave was programmed too.

Can Google be silenced? How do governments control corporates?

Hal’s  actions were unethical, to destroy. Search engines support a capitalistic drive, in support of consumerism and economic growth. How can we be certain that technological developments will be ‘for the best’…?

2/4/2013, note:  in all this I got Dave and Hal muddled up… for the record: Dave is the person, Hal the computer, now corrected…

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Maelstrom http://edc13.education.ed.ac.uk/ginar/2013/01/17/maelstrom/ http://edc13.education.ed.ac.uk/ginar/2013/01/17/maelstrom/#comments Thu, 17 Jan 2013 09:17:55 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=277 Today in the UK another company went into administration, Blockbusters, the video/game/film rental company. This follows HMV, Jessops and Comet, all within a few weeks. Journalists on the radio were explaining that all these companies were doomed since they did not embrace the online retail model.

It seems to me that commentators focus on the competitive downturn, changed habits of the consumer, new online behaviour that has proliferated in terms of viewing and retail experiences.

Whilst I agree with all these economic observations, one experience that lies at the heart of these companies is the manipulation of the digital image and the speed and ease by which imagery has become available, making their exclusive quality redundant.

To illustrate my point, there is the image above, taken from the BBC website. It took no more than around 3 minutes to caputure and upload. A few years ago, it could have taken a day or so to take photos (not mentioning to have them ‘developed’) or use an illustration, scan or do the repro for the artwork etc.

Generally speaking, we all accept that these images are part of our all day /every day online and offline experiences. We live, indeed are surrounded by these images, beamed across TV monitors, computer screens, digital pads, smartphones. Purchasing these images as part of a potential exclusive experience is no longer the case. Indeed, going by online behaviour our purchasing is linked to a relatively small digital representation (JEPG) of an actual object, and we rather manipulate the electronic image in favour of the  real physical object.

The trouble with HMV and Blockbuster is that they were still banking on an element of exclusivity available from the physicality of the object.  But today, downloading a movie from the internet is no longer associated with that unique setting and watching it on a dedicated home system, in a dedicated space. Indeed, families watch multiple movies, via multiple technologies at the same time, in different rooms.

Digital images are now experienced like a Maelstrom, a whirlpool of visuality, blended and mashed. Their uniqueness lies in there temporarily,  the fleetingness of the moment which can be re-experienced and re-located at any time. Where consumers before paid for that uniqueness of the image, the premium is now associated with the mobility of the online spaces.

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private/public http://edc13.education.ed.ac.uk/ginar/2013/01/16/privatepublic/ http://edc13.education.ed.ac.uk/ginar/2013/01/16/privatepublic/#comments Wed, 16 Jan 2013 23:08:43 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=310 Sassen (1999) quoted in the Bell article explains: ‘powerful corporate actors and high-performance networks are strenghtening the role of private electronic space and altering the structure of public electrnic space.’

I wonder in how far the boundaries between private and public spaces are distinguishable? Even the open tabs on my computer screen are a mash-up, with me switchning between private/public, although the private spaces are mediated via corporate servers (in my case Virgin Media)

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the vastness of Google http://edc13.education.ed.ac.uk/ginar/2013/01/16/the-vastness-of-google/ http://edc13.education.ed.ac.uk/ginar/2013/01/16/the-vastness-of-google/#comments Wed, 16 Jan 2013 22:49:01 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=305 The material supporting the immaterial

http://www.dailymail.co.uk/sciencetech/article-2219188/Inside-Google-pictures-gives-look-8-vast-data-centres.html

a few weeks ago during a surf, I noticed one of these images of a google server. Astonishing…the Hypereal estate according to Luke, as mentioned in Bell’s article

 

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mapping the social networking world http://edc13.education.ed.ac.uk/ginar/2013/01/16/mapping-the-world/ http://edc13.education.ed.ac.uk/ginar/2013/01/16/mapping-the-world/#comments Wed, 16 Jan 2013 20:59:00 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/2013/01/16/mapping-the-world/ http://vincos.it/world-map-of-social-networks/

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A story http://edc13.education.ed.ac.uk/ginar/2013/01/15/a-story/ http://edc13.education.ed.ac.uk/ginar/2013/01/15/a-story/#comments Tue, 15 Jan 2013 21:50:05 +0000 Giraf87 http://edc13.education.ed.ac.uk/ginar/?p=257 Today I had a walk to the library. On the way down I noticed this graffiti on the wall of the art college and I took a photo.

Here it is…

The author of this anonymous piece of artwork is not connected to me. Our paths crossed by chance, in an asynchronous mode…  By taking the photo I turned it into an object, a mediated artefact taken out of the physical context, placed into a digital context.

I re-appropriated the image, I now entitle it ‘love sick’, I can make it into a narrative, I made it public.

Now I can start thinking of a story….

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