Critical Design – Design to Ask Questions!

In response to the Culture show 30/1/2013… Critical Design, my training in design equipped me to answer, to solve problems, not create problems (or ask questions). Critical Design seems to me to be a product deindustrialisation and the condition of postmodernity. Industrialisation is/was a state of production, the role of design within the industrial era is/was to take advantage of production to answer questions. So deindustrialisation realises the act of design from the constraints of production and problem solving. A visual language that discuses Subjectivity maybe.

What is Critical Design >>

So Critical Design crosses with Art/Performance Art (thats obvious). But does Critical Design have the ability to ask more specific practical questions? And then, what is the impact of Critical Design on Modality? Can the principles of Critical Design provide sytax for Modality? Related to Dystopias, design questioning ‘visually and physically’ the world we live in.

Crowd sourcing design (back to digital futures!)

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