Critical Design, Social Interaction & Education
Digital education (and education in general) increasingly require design of process, simply because (in my opinion) education via the digital domain is essentially a visual experience, so requires visual language to interpret delivery of information (as I’ve talked about in previous posts). If I accept that notion, then (logically) the design process is key the success of education.
Critical design as a process challenges existent knowledge, assumptions and process. Design outcomes (or process) facilite our existence, and helps us to make choices through interpretation of what is possible, or what is existent, but that’s not enough! So what role does (critical) design have in social interaction and (generally) methods of communication in the digital domain? Is there a design process within the dynamic of socail and business interaction? Design of behaviour?
Design is at present mostly reactive, it is a consequence of something else. What if design became the product? And what if the different interactions between institutions and individuals with relation to technology results in a different type of product or experience? These interactions (are always) or often can be invisible to us, this is where design is so important, it can visualise these open spaces (or interactions), make experiences or products tangible. Or is ( as I have discussed here) design the product or the experience?
So where do I start? The ethnography I created is a beginning (I think).


